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Ping pong bot returns shots with high-speed precision

May 10, 2025
in Artificial Intelligence
Reading Time: 5 mins read
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MIT engineers are getting in on the robotic ping pong recreation with a robust, light-weight design that returns photographs with high-speed precision.

The brand new desk tennis bot contains a multijointed robotic arm that’s fastened to at least one finish of a ping pong desk and wields a typical ping pong paddle. Aided by a number of high-speed cameras and a high-bandwidth predictive management system, the robotic shortly estimates the pace and trajectory of an incoming ball and executes one among a number of swing varieties — loop, drive, or chop — to exactly hit the ball to a desired location on the desk with varied kinds of spin.

In checks, the engineers threw 150 balls on the robotic, one after the opposite, from throughout the ping pong desk. The bot efficiently returned the balls with a success fee of about 88 p.c throughout all three swing varieties. The robotic’s strike pace approaches the highest return speeds of human gamers and is quicker than that of different robotic desk tennis designs.

Now, the group is trying to improve the robotic’s enjoying radius in order that it could return a greater variety of photographs. Then, they envision the setup may very well be a viable competitor within the rising discipline of good robotic coaching techniques.

Past the sport, the group says the desk tennis tech may very well be tailored to enhance the pace and responsiveness of humanoid robots, notably for search-and-rescue eventualities, and conditions in a which a robotic would want to shortly react or anticipate.

“The issues that we’re fixing, particularly associated to intercepting objects actually shortly and exactly, may doubtlessly be helpful in eventualities the place a robotic has to hold out dynamic maneuvers and plan the place its finish effector will meet an object, in real-time,” says MIT graduate scholar David Nguyen.

Nguyen is a co-author of the brand new research, together with MIT graduate scholar Kendrick Cancio and Sangbae Kim, affiliate professor of mechanical engineering and head of the MIT Biomimetics Robotics Lab. The researchers will current the outcomes of these experiments in a paper on the IEEE Worldwide Convention on Robotics and Automation (ICRA) this month.

Exact play

Constructing robots to play ping pong is a problem that researchers have taken up because the Nineteen Eighties. The issue requires a novel mixture of applied sciences, together with high-speed machine imaginative and prescient, quick and nimble motors and actuators, exact manipulator management, and correct, real-time prediction, in addition to higher-level planning of recreation technique.

“When you consider the spectrum of management issues in robotics, we now have on one finish manipulation, which is normally sluggish and really exact, comparable to choosing up an object and ensuring you are greedy it properly. On the opposite finish, you could have locomotion, which is about being dynamic and adapting to perturbations in your system,” Nguyen explains. “Ping pong sits in between these. You are still doing manipulation, in that you need to be exact in hitting the ball, however you need to hit it inside 300 milliseconds. So, it balances related issues of dynamic locomotion and exact manipulation.”

Ping pong robots have come a great distance because the Nineteen Eighties, most just lately with designs by Omron and Google DeepMind that make use of synthetic intelligence methods to “be taught” from earlier ping pong information, to enhance a robotic’s efficiency in opposition to an growing number of strokes and photographs. These designs have been proven to be quick and exact sufficient to rally with intermediate human gamers.

“These are actually specialised robots designed to play ping pong,” Cancio says. “With our robotic, we’re exploring how the methods utilized in enjoying ping pong may translate to a extra generalized system, like a humanoid or anthropomorphic robotic that may do many alternative, helpful issues.”

Recreation management

For his or her new design, the researchers modified a light-weight, high-power robotic arm that Kim’s lab developed as a part of the MIT Humanoid — a bipedal, two-armed robotic that’s in regards to the measurement of a small little one. The group is utilizing the robotic to check varied dynamic maneuvers, together with navigating uneven and ranging terrain in addition to leaping, operating, and doing backflips, with the goal of at some point deploying such robots for search-and-rescue operations.

Every of the humanoid’s arms has 4 joints, or levels of freedom, that are every managed by {an electrical} motor. Cancio, Nguyen, and Kim constructed an identical robotic arm, which they tailored for ping pong by including a further diploma of freedom within the wrist to permit for management of a paddle.

The group fastened the robotic arm to a desk at one finish of a typical ping pong desk and arrange high-speed movement seize cameras across the desk to trace balls which might be bounced on the robotic. In addition they developed optimum management algorithms that predict, based mostly on the rules of math and physics, what pace and paddle orientation the arm ought to execute to hit an incoming ball with a selected sort of swing: loop (or topspin), drive (straight-on), or chop (backspin).

They carried out the algorithms utilizing three computer systems that concurrently processed digicam pictures, estimated a ball’s real-time state, and translated these estimations to instructions for the robotic’s motors to shortly react and take a swing.

After consecutively bouncing 150 balls on the arm, they discovered the robotic’s hit fee, or accuracy of returning the ball, was about the identical for all three kinds of swings: 88.4 p.c for loop strikes, 89.2 p.c for chops, and 87.5 p.c for drives. They’ve since tuned the robotic’s response time and located the arm hits balls sooner than current techniques, at velocities of 20 meters per second.

Of their paper, the group experiences that the robotic’s strike pace, or the pace at which the paddle hits the ball, is on common 11 meters per second. Superior human gamers have been identified to return balls at speeds of between 21 to 25 meters second. Since writing up the outcomes of their preliminary experiments, the researchers have additional tweaked the system, and have recorded strike speeds of as much as 19 meters per second (about 42 miles per hour).

“Among the objective of this mission is to say we are able to attain the identical stage of athleticism that individuals have,” Nguyen says. “And by way of strike pace, we’re getting actually, actually shut.”

Their follow-up work has additionally enabled the robotic to goal. The group included management algorithms into the system that predict not solely how however the place to hit an incoming ball. With its newest iteration, the researchers can set a goal location on the desk, and the robotic will hit a ball to that very same location.

As a result of it’s fastened to the desk, the robotic has restricted mobility and attain, and may principally return balls that arrive inside a crescent-shaped space across the midline of the desk. Sooner or later, the engineers plan to rig the bot on a gantry or wheeled platform, enabling it to cowl extra of the desk and return a greater variety of photographs.

“A giant factor about desk tennis is predicting the spin and trajectory of the ball, given how your opponent hit it, which is info that an computerized ball launcher will not provide you with,” Cancio says. “A robotic like this might mimic the maneuvers that an opponent would do in a recreation setting, in a method that helps people play and enhance.”

This analysis is supported, partly, by the Robotics and AI Institute.

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Tags: BotHighSpeedPingPongPrecisionReturnsRobotics Research; Engineering; Engineering and Construction; Optics; Robotics; Artificial Intelligence; Neural Interfaces; Computers and InternetShots
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